That’s a cool angle because most projects hide the process. A few, though, are transparent about why they made certain design decisions. For instance, keeping LCP under 1.5s, avoiding ad SDKs, and tuning collision rules for fairness. With
IndexMen details, you can really see how those choices impact gameplay—it’s not just theory, they show practical results. If you want to dig deeper, I suggest comparing their build to a typical hyper-casual game; you’ll see how technical polish directly influences the player’s experience.