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TOPIC: Curious about design and build choices
Curious about design and build choices 21 hours 59 minutes ago #2091016
  • Albin
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Beyond playing, I’m interested in how arcades are actually put together. Performance, mechanics balance, even how leaderboards are integrated—it all fascinates me. Do you know of any games where this is explained clearly?
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Curious about design and build choices 21 hours 31 minutes ago #2091053
  • Borden
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That’s a cool angle because most projects hide the process. A few, though, are transparent about why they made certain design decisions. For instance, keeping LCP under 1.5s, avoiding ad SDKs, and tuning collision rules for fairness. With IndexMen details, you can really see how those choices impact gameplay—it’s not just theory, they show practical results. If you want to dig deeper, I suggest comparing their build to a typical hyper-casual game; you’ll see how technical polish directly influences the player’s experience.
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